Stable Interactive Cutting of Deformable Objects
نویسندگان
چکیده
In this paper we present a novel approach for stable interactive cutting of deformable objects in virtual environments. Our method is based on the extended finite elements method, allowing for a modeling of discontinuities without remeshing. As no new elements are created, the impact on performance of the simulation is minimized.
منابع مشابه
Interactive cutting of finite elements based deformable objects in virtual environments
There is a wide range of virtual reality (VR) applications that benefit from physically based modeling, such as assembly simulation, robotics, training and teaching (e.g., medical, military, sports) and entertainment. The dynamics of rigid bodies is well understood and several open source as well as commercial physics engines supporting articulated rigid bodies and particle systems are availabl...
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تاریخ انتشار 2006